Sunday, September 7, 2008

History of EA Sports NHL Hockey Series

With the release of NHL 09 comming in a few days, I will take a quick look at the past Electronic Arts hockey video games that have been released. "The National Hockey League (NHL) series, is a professional ice hockey video game developed by EA Canada and published yearly by Electronic Arts under the EA Sports brand."



NHL Hockey (Release Date: August 1991)


NHL Hockey is an ice hockey game by EA Sports. For the Sega Mega Drive/Genesis, it's the first game in the NHL Hockey series.

The first version of the game, titled "NHL Hockey," was released in August of 1991 for the Sega Genesis. It was considered the most realistic hockey game of its time. The game used a vertical view, which was unique at the time since most previous hockey games used a horizontal or top-down view. It also features a National Hockey League license, so all of the team names and logos are used. However, lack of a license from the National Hockey League Players' Association NHLPA resulted in all players being referred to by their numbers rather than names. The Mega Drive version was released soon after, titled "EA Hockey" and featured international teams. However, this change is merely cosmetic, as most team colors could be tracked to NHL teams. Although the game has all of the NHL teams that existed at the time, the only competition present is the Playoffs, either decided in one or seven matches.

A component of the game which added to the game-play was the fact that fights would breakout in the event of a bad bodycheck. Players would have a "fist-fight" with a computer player (or a friend in 2 player mode) which would go on until one of the "fighters" was floored. During the fights the crowd would cheer and all other team mates and officials would stand by watching. After the fight was completed normal game play would resume. No adventage or disadvantage would be had from winning or losing a fight.























NHLPA 93 (Release Date: December 31, 1992)

It featured organ music and a digitized audience that cheered and catcalled with every decision made on the ice. There is an exhibition mode and a playoff mode with the winner of the playoff mode collecting the Stanley Cup. Offsides and penalties can be turned on and off but icing must remain on at all times. Notable players from the past like Doug Gilmour and Wayne Gretzky can be seen as they attempt to score goals and steer clear from the penalty box. This game was released near the Christmas of 1992. It was associated by the NHL Players Association, so the actual team names weren't used; the name of the city, the players and the colors identified the team (however, the New York Islanders team was referred to as Long Island.) Also, the game featured fighting, blood, and the ability for the glass of the arena to break. These features were removed in the following hockey games.

The game had an NHLPA license but not an NHL license. So, the game included all player names and numbers but not real team names or logos. Instead, teams were identified by their city and colors. This means that the New York Islanders were referred to as "Long Island," even though the official name designated the team as such. Also introduced were Tampa Bay and Ottawa to the 22 teams of "NHL Hockey". The Genesis version also included EEPROM battery saving, which allowed one to save lines and the ongoing Playoff, rather than use passwords.

The game also started a dispute between EA and the ice-hockey ruling. In the game, injured players often bleed, misaimed shots can break the glass behind the net, and the instruction manual makes references to injuring opposing key players, stating "Player injuries — it's a part of the game. Knock key opposing players out of the game with an extra hard body check."

A glitch in the game, which makes scoring extraordinarily easy, is found when one wraps around the right side of the near-side net. The goalie will never switch sides, allowing for a quick put in every time.





















NHL 94 (Release Date: September 4, 1993)

NHL '94 is an ice hockey game by EA Sports for the Sega Mega Drive/Genesis, Super Nintendo and Sega Mega CD, as well as the first release of the "NHL Hockey" series for PC/DOS, simply titled "NHL Hockey", without the "94" in the title. The game is officially licensed from the National Hockey League and NHL Players Association. The third game in the NHL Hockey series, it was released on March 15, 1993. NHL '94 is included as #47 on IGN's Top 100 Games of All-Time and is named All-Time Greatest Sports Video Game by Boston.com and various gaming forums.

Just like its predecessors -- NHL Hockey and NHLPA Hockey '93 -- NHL '94 was designed to give gamers the most realistic hockey experience possible. The game maintained the series' signature vertical camera angle, which offered the player distinct gameplay and strategic advantages over contemporary side-view hockey games, and kept the 2D sprite character models of NHLPA '93 (albeit with some new animations). While today such a lack of graphical change from year to year would be criticized by players, the NHLPA '93 framework was regarded as the most groundbreaking hockey engine ever made -- meaning that NHL '94 had the luxury of simply tweaking the basic aspects of the game, bringing it ever closer to perfection. The result was one of the most widely-acclaimed sports games ever made, and a game that still has an extensive cult following to this day, such as NHL94.com

That's not to say no improvements were made to the engine by EA between 1992 and 1993. Notably, NHL '94 introduced the "one timer", an authentic hockey move where a player shoots the puck directly off of a pass; NHL '94 's one-timer was in fact so devastating that it would become the scoring method of choice for most players. Because of NHL 94 's (mostly) realistic and action-packed gameplay, the game is almost universally considered the best hockey game of its generation, and is frequently mentioned in "all-time top sports game" lists.

Key features in this game are the infamous "one timer", better all-around control of players, breaking the glass, a kid sitting in the stands who gets up and bangs on the glass behind the net, being able to save your records, as well as the four modes - Regular Season, Playoffs, Best of Seven Playoffs, and Shootout. There are no international teams, but both all-star teams are present.




















NHL 95 (Release Date: June 1, 1995)

NHL 95 introduced many new elements to the series. For the first time, a complete season can be played, and players can be created, traded, signed, and released. Gameplay also has improvements with the inclusion of fake shots, drop passes and lying on the ice to block shots. Despite all the additions, it features several software bugs, particularly in the SNES version; which result in unrealistic bloated games (20-goal shootouts are not uncommon). The PC version of NHL 95 retains the gameplay similar to NHL 94 on the console, while allowing for complete seasons and created players. It is also the first game to give out the year end awards at the end of the season.

This year's cover features the New York Rangers' Alexei Kovalev scoring on Vancouver Canucks' Kirk McLean during the '94 Finals. One major glitch in the Genesis version is that Steve Larmer always wins the Frank J. Selke Trophy at the year end awards. Oddly enough, Larmer never won the trophy in any season of his 15 year NHL career.

Another and more serious glitch with the Genesis version was the player's ability to sweep across the front of the net from post to post and be able to backhand the puck in with ease - a move that was virtually un-defendable. This move was commonly referred to as the "joeboy" move, or a "drive-by", and was usually outlawed in serious contests. While this move was outlawed in most circles, an NHL '95 group known as "The Bubble" coined this move as "walking the dog" and actually encourage this move during gameplay. They discovered that "walking the dog" could actually be defended by using manual goalie which sets up the fake walk spin back for the ultimate chess battle goal.























NHL 96 (September 19, 1995)


Fighting is reintroduced in NHL 96, as are major and double minor penalties. The PC version is the first game in the series to have multiple cameras, using EA's Virtual Stadium technology, which uses 2D sprites on a 3D environment. The cover of the game features Steve Yzerman and Scott Stevens, and Get Ready For This by 2 Unlimited is used as the game's main theme. The game includes the Quebec Nordiques, even though the team had moved and become the Colorado Avalanche before the start of the 1995-96 season. NHL 96 was the last game in the series that included two players on the cover. Since 1997, the games' covers have single players.



















NHL 97 ( October 31, 1996)

NHL 97 took the graphics even further ahead, using a full 3D engine, with motion captured polygonal players (Playstation/Saturn versions only, the MegaDrive and SNES versions retained similar graphical values to previous games, but with further enhanced animations). Each goaltender has his own custom-painted mask and the original artwork can be seen inside the game with a special "Goalie Mask Viewer". NHL 97 also introduces play-by-play commentary, provided by well-known announcer Jim Hughson.

For the first time since EA Hockey, national teams were added, but only Canada, the United States, and Russia have their own teams while the other two are selections of the best European players. NHL 97 introduced a skills competition, allowing the user to pick players to compete in drills such as hardest shot, goalie 2 on 0, and accuracy shooting, among others.

In addition, each team in the game had one player with a special skill. Examples are Joe Sakic's (Colorado Avalanche) "wrong-footed wrist shot" and Rob Ray's (Buffalo Sabres) ability to check an opposing player while still controlling the puck. A major flaw in the game was the glitch that allowed players to score 100% of the time when shooting down by taking a shot against the boards at the hash marks of the left circle in the bottom zone.

Along with the PC, Mega Drive/Genesis and SNES versions, both the Sega Saturn and PlayStation version made their debut, although they were rushed and buggy. For instance, the shot speed in the Playstation and Saturn versions was so slow that some skaters could beat a slapshot down the ice. The cover of the game features Florida Panthers goaltender John Vanbiesbrouck.


















NHL 98 ( October 25, 1997)

NHL 98 took the series ahead by introducing full national teams, although EA could not get the Nagano Olympic Tournament license due to lack of IIHF license, which Gremlin Interactive acquired. The Olympic hockey license itself was acquired by Midway Home Entertainment. Jim Hughson returns for play-by-play, this time joined by Daryl Reaugh, who provided color commentary. EA Sports also introduces 3Dfx Glide support for the first time in the NHL series. The cover of the game features Colorado Avalanche forward Peter Forsberg. All 26 NHL teams from 1998 are in NHL '98, along with 18 international teams and two division All-Star rosters. EA uses the real NHL players and stadiums as well, resulting in the ultimate NHL experience. Each game starts off realistically enough, with the last few notes of the National Anthem being played (either American or Canadian, depending on which side of the border your team is from), and the game contains an amazing amount of play-by-play commentary. The game has received a bit of a graphical overhaul, so expect even more up-close-and-personal looks at some of the NHL's pretty boys and ugly thugs.


















NHL 99 (September 30, 1998)

NHL 99 for the Playstation boasted higher-resolution graphics than NHL 98, but the framerate and unresponsive controls (especially in 2+ player modes) hindered its playability. A career mode (later developed into a Franchise mode) with a retirement feature, drafting, and player trades were added to the game. Furthermore, created players can use any photo for their face which is textured onto the head. Online leagues of the game also became more organized. Daryl Reaugh left the series as color commentator following NHL 99. Jim Hughson remained as play-by-play announcer in the game. In the Nintendo 64 version of NHL 99, based on the console version of NHL 98 (old-style goalie crease and all), Clement is the only one providing commentary. NHL '99 from Electronic Arts is all about improving on an already top of the line series. The improvements from last years PC version include smoother game play, harder checks and improved AI.






















NHL 2000 (September 20, 1999)


A career mode (later developed into a Franchise mode) with a retirement feature, drafting, and player trades were added to the game in NHL 99, and a similarity of gameplay was used in this version too. NHL 2000 kept features from NHL 99, such as created players can use any photo for their face which is textured onto the head. Online leagues of the game also became more organized. Daryl Reaugh left the series as color commentator in this game and was replaced by Bill Clement. Jim Hughson remained as play-by-play announcer throughout the series. In 2000, EA tries to add to the already in-depth game, and keeping the same features that made it the best before. It seems they have done it again. EA has introduced its career-mode, letting you play up to 10 seasons, trade, draft, watch your players grow old and nimble and retire. Sign some young studs and watch them grow into tomorrow?s superstars. Exhibition, Season, Career, Playoffs and even a skills challenge to tone your skills. NHL 2000 has everything you would possibly desire from a hockey game.




















NHL 2001 (Release Date: September 28, 2000)

NHL 2001 is real hockey, live the experience. High-flyin', hard hittin', intense powerplay hockey action is back with EA SPORTS NHL 2001. Lace up the skates and play with or against all 30 National Hockey League teams including the new expansion Columbus Blue Jackets and Minnesota Wild. NHL 2001 invites the world to play with the addition of 20 International teams including Ukraine and Latvia. Feel the full hockey flavor by building a custom team with the jersey editor, logo importer, and customizable city and team names. EA SPORTS puts you 'in the game' with the 'Face in the Game' feature -- witness fans throw their hats on the ice in your honor after a hat trick. With a variety of game modes including Quick Game, Season Play, Career Mode (PC and PSX only), Playoffs, and Tournaments, all the goals are a slapshot away. NHL 2001 is home to the Stanley Cup on the PlayStation 2 console, PC and the PlayStation.





















NHL 2002 (Release Date: September 18, 2001)


NHL 2002 had impressive graphics for the time. It had a new card feature which would allow you collect by doing specific events, such as get a hat trick. It had improved AI and something called hero line. It allowed you to make a line of just your most dangerous players. NHL 2002 also adds special camera views for dramatic moments in the game. The best of these is the breakaway camera, which zooms in on your offensive player as the game fades out all sounds except for that player's heartbeat.























NHL 2003 (Release Date: September 27, 2002)

NHL 2003 introduced a new feature, the GameBreaker. It is activated once a player performs enough "dekes" and it is used to help change the momentum of the game, such as scoring a big goal, delivering a big hit or winning a big fight.


The commentary in NHL 2003 is voiced by Jim Hughson and Don Taylor. Hughson has been the NHL series announcer since NHL '97, while Taylor first appeared in the previous year's version.

Returning from NHL 2002 is a feature called NHL Cards. They are EA custom cards with most of the NHL player names on them. There are tasks at each difficulty setting: beginner, easy, medium, and difficult. The tasks are simple as getting a goal, to get a hat trick with 2 players. They are accomphished by doing the tasks in only one game. You would get the most out of it for playing a 60-minute game. Another is beating team Canada with Japan in International mode. There are many different ones, including some in a season, playoffs, and International mode.

There are over 180 cards in the game. There are three types of cards: celebration cards, cheat cards, and most of the pro NHL players. The regular cards for the game that include most of the players of the 02–03 NHL season. They show most players in action, while some show still pictures of their face. They are used for and extra skill boost in 1, 2, or 3 periods depending on the color of the border of the card. (Bronze for 1 period, silver for 2, gold for 3.) Some decrease opponent's skills for 1, 2 or 3 periods, like the player cards.




















NHL 2004 (Release Date: September 22, 2003)

developed by the EA Black Box studios, is the successor to NHL 2003, is widely considered to be a major turning point in the series. The game adds 3 European Elite Leagues - Germany's Deutsche Eishockey Liga, Sweden's Elitserien and Finland's SM-liiga. (This is not the first time that European teams are included in an EA game; EA released both Elitserien 95 and Elitserien 96 for the Mega Drive in Sweden only and Elitserien and SM-liiga 2001 as an expansion pack for PC in Sweden and Finland which included those teams).

The game included many improvements to its gameplay (more realistic puck and rebound control and better checking) and game modes (a completely reworked franchise mode renamed "Dynasty"). In addition to the gameplay improvements, one particular non-gameplay improvement was added. When a team wins the Stanley Cup Finals, a large-scale celebration ensues. It included players skating around the ice holding the Cup over their heads. This then led to the common snapshot of the team and the coaches that holds true in the NHL. A "secret" song (Shatterday by Vendetta Red) plays while the animation shows the stats of the players in the picture, ending with the captain. Because of these additions, it was praised as one of the best games in the series to date. The Dynasty Mode, regarded by many gamers, still has its flaws - trades were very difficult to accept, and only allows the player to manage the team at the maximum of 20 seasons. Commentary was also repetitive and the game play always felt slow.

Another new feature of NHL 2004 was allowing the player to select when to fight, where previously it had been a somewhat random occurrence. When two players' names flashed onto the bottom of the screen, accompanied by the word "Fight!" and a bell sounding, the person playing the game could push a button to begin a fight, or hold off until a later time. Furthermore, goaltenders were able to fight (however, goalie fights are completely random, as the names of other players are shown at the bottom of the screen; also, goalies are not thrown out of a game for fighting; in real life, goaltenders who fight are given both a major for fighting and a minor for leaving the crease, resulting in game misconducts for both combatants. The game however contained a glitch. On breakaway plays a player can maneuver the deke analog stick for an automatic goal. By the time EA Sports heard news of the glitch hundreds of thousands of units had been shipped around the world.

In addition, a "My NHL" option was introduced for creating brand new NHL teams and players from scratch, adding to the replay value dramatically. Though not very noticeable at times, NHL 2004 included all new graphics. For those playing the game for the PC, the "template" for creating new jerseys, masks, gloves, pants, players faces, basically everything you can edit were all changed. In 2007, these templates are still used, all of which can be found in the download section of www.nhldepot.net.


















NHL 2005 (Release Date: September 20, 2004)

NHL 2005 features Open Ice Control, which according to EA allows better control, including moving players without the puck and also a complete World Cup mode where each team can be created from scratch. For the first time, the user was allowed to import digitized home arenas for the scratchbuilt teams (the 30 NHL arenas plus Nuremberg Arena, Kölnarena, Stockholm Globe Arena, Helsinki Hartwall Areena and Prague Sazka Arena were available). Additional NHL jerseys and logos were also available including those of the defunct Atlanta Flames, Winnipeg Jets, Colorado Rockies (NHL), Quebec Nordiques as well as the old style Los Angeles Kings, Washington Capitals and Vancouver Canucks uniforms of the 1970s and 80s.

The IIHF license which granted the World Cup mode also allowed EA to use real-life international jerseys for the first and only time (previously released games used unique jerseys designed by the game's staff which only bore a passing similarity to their real life counterparts, so the jersey shows their flag.) The PC version of the game was stripped down to the bare essentials, including the omitting of the create-a-player feature. These omissions were possibly due to the labour dispute that season, but EA explained that they hadn't perfected the new create-a-player interface, which would have allowed for far greater customizability that what was previously available. The game also suffered from overly-aggressive AI and was generally seen negatively.

NHL 2005 is also the only EA's NHL PC game that lacked the possibility to view league wide statistics when playing in season mode. Vancouver Canucks captain Markus Naslund was featured on the cover except in Finland where Olli Jokinen was on the cover. NHL 2005 is also the first EA Sports NHL Title to be online enabled for the Xbox system.


















NHL 06 (Release Date: September 6, 2005)

NHL 06 was released in September 2005 with a North America-wide TV campaign proclaiming, "Hockey's Back!" The game features a slight graphics improvement and the return of the Create-A-Player feature, which was notably absent from NHL 2005. The complete redesign of this feature was based on EA Sports' Tiger Woods PGA Tour 2004 and subsequent installments, allowing for much more complex changes in a player's appearance than simply eye or hair color.
The game also includes HC Davos from Switzerland to go along with the European elite leagues. Due to the lack of the IIHF license, the game does not include real team jerseys for national teams or the World Cup of Hockey. Instead, the World Cup of Hockey is now known as the "EA Sports World Tournament". This also means that the national team jerseys were modified by substituting the team logos with flags and randomizing jersey designs. However, there are 2 backgrounds in the menus showing a bench with Canada in their real jerseys and a goaltender in the real Finland jersey, even though the USA logo is still visible on the USA helmets.


















NHL 07 (Release Date: September 12, 2006)


NHL 07 was released on September 12, 2006, the successor to NHL 06. The game improved the series' gameplay with more realistic features, such as stickhandling and a wider variety of controller schemes.

The game features a newly designed control setup in some versions, eliminating the need to use the face buttons. The new Skill Stick Revolution feature produces different types of shots and dekes. This was a major selling point of the game and one of the biggest redesigns of the series. Unlike previous entries, NHL 07 allowed the player to use the analog stick to stickhandle and deke by moving the stick side to side. Special movements of the stick can make the player do a creative deke. The use of the stick and triggers on the console versions eliminated the need to use the face buttons; however a classic setup can be used so that the player can still use the face buttons and skill stick at the same time if so preferred.


NHL 07 features 4 European leagues - Germany's Deutsche Eishockey Liga, Sweden's Elitserien, Finland's SM-liiga, and the Czech Republic's Tipsport Extraliga.

Commentary is provided by Gary Thorne and Bill Clement for the Xbox 360 version of the game, however, Jim Hughson and Craig Simpson return for the current generation and PSP versions. NHL 07 for the Xbox 360 features analog stick control and a brand new physics system which eliminates the magnetic type possession of the puck which have been used in past NHL games.


The Xbox 360 Demo was released through the Xbox Live Marketplace on September 7, 2006. The demo features a shootout between the Edmonton Oilers and Carolina Hurricanes. The settings allow the NHL shootout rules to be turned off, to allow the player the ability to easily learn the new control scheme. Washington Capitals' forward and 2006 Calder Trophy winner Alexander Ovechkin is featured on the cover.
















NHL 08 (Release Date: September 11, 2007)


NHL 08 was released on September 11, 2007 September 12, and September 13 in North America. In the most recent year's update to the series, NHL 08 features the Skill Stick System which EA says will allow gamers to more easily control the puck. There is also a way to release the puck and control your player around the defender then retrieve the puck to perform impressive dekes.

NHL 08 also includes "Goalie Mode", where users can control their goalie with a new 3rd person camera. Another new feature is the ability to create custom plays, where you can take a team into practice mode and work on creating a custom play.

A Dynasty Mode allows users to create a dream team and play through to the Stanley Cup, however there is no fantasy draft on the current generation version of the game (360, PS3), only on the PC and PS2 versions. The game's customization features have been revamped, especially the Create-A-Team feature. The Create-A-Team feature has a color picker similar to the one used in 2K Sports's All-Pro Football 2K8.

For the first time ever, the game features the 29 teams of the American Hockey League. Players will be able to develop talent through the AHL, and then call up their prospects to play in the NHL. Every AHL team is fully playable. Sweden's Elitserien and Finland's SM-liiga are included on the Xbox 360 and PS3, whereas NHL 07 didn't have any European leagues. However, the DEL and Extraliga are only to be found on the PC and PS2 versions.

Next generation features include the creation of custom plays, on the fly AI, a new skating engine, goalie mode and 3 on 3 (a normal 5 on 5 game, but up to 3 people on each team can control the players) online team play. Commentary is once again provided by Gary Thorne and Bill Clement for the Xbox 360 and Playstation 3 versions of the game, however, Jim Hughson and Craig Simpson return for the sixth generation versions.

The demo of NHL 08 was released on August 30, 2007. It should be known that the demo does not include the Ottawa Senators or Anaheim Ducks new jerseys, as it uses their jerseys from the 2006-2007 season. The demo features the 3rd period of a 5 on 5 game between the Anaheim Ducks against the Ottawa Senators, if tied it will go to a shootout. It should be known that all teams in 2007-08 sport new jerseys. Also the default created player names are last names of game developers who made NHL 08.

















NHL 09 (Release Date: September 11, 2008)


Be a pro: Similar to "road to the show" in the MLB series, be a pro allows the gamer to start off as a player on the 3rd line of an AHL team. This is the only player on the ice that you control in 3rd person perspective. The in-game "performance tracker" will rate the player's play in 3 categories, Position score, Team play and Stats. You will also be able to choose what type of a pro you want to be, these classes include sniper, playmaker, grinder, dangler, power forward, offensive defenseman, defensive defenseman and goalie. You will also have the choice of playing an existing player on a current NHL team.

NHL 09 expands on the "skill stick" of NHL 08 by adding the power to stop offensive attacks. It allows you to block passes and to raise an opposing player's stick just before he is about to receive a pass.

More than 300 animations of fighting and checking will be added along with a new physics-based checking and fighting engine. The euphoria engine is not being used in NHL 09. However, it was used to capture the 300 animations that are seen in NHL 09.

The new online league on NHL 09 will let players form teams of up to 50 players. Although games can only hold up to 6 players per team, each game will be recorded for the organization and will represent an online rank compared to other organizations. At the end of a certain amount of decided games the top teams will battle in the playoffs and receive prizes and other rewards from EA. Players will also be recognized by statistics that will keep track of points and display the top players with their real names instead of their Gamertags.

In order to compensate how complicated the NHL games have become, EA Sports have added an option to use a simplified style of controls to help new players get used to the game. These controls will use the face buttons to do most of the work, such as X being pass and O being shoot, instead of using the right-analog stick. This is an option.

A new type of deking, this allows the user to hold the stick while controlling the puck in one hand.

Jim Hughson and Craig Simpson will likely be play by play and color commentary for the PS2 and Windows version of the game, while Gary Thorne and Bill Clement are to return to the Xbox 360 and PS3 version of the game from in-game footage, released demo.

Commemorating the Montreal Canadiens 100th "birthday" NHL 09 will feature a team of all-time Canadien greats, such as Maurice "Rocket" Richard, Jean Beliveau, Guy "The Flower" Lafleur, Larry Robinson, Serge Savard, Guy Lapointe, Bernard "Boom Boom" Geoffrion, Toe Blake, Dickie Moore, Bob Gainey, Yvan Cournoyer, Steve Shutt, Henri "Pocket Rocket" Richard, Howie Morenz, Jacques Lemaire, Jacques Lapperiere, Doug Harvey, and Emile "Butch" Bouchard. Also lacing them up for the Centennial "Habs" in net will be Patrick Roy, Jacques Plante, and Ken Dryden. In addition to gamers being able to play as the team, they are also able to enter "The Centennial Tournament", in which they will have to go through an eight-team bracket for a chance to play against these all time greats.


















EA's NHL Series Cover Athletes:


1994 Tomas Sandstrom (Los Angeles), Andy Moog (Boston)
1995 Alexei Kovalev (New York Rangers), Kirk McLean (Vancouver)
1996 Scott Stevens (New Jersey), Steve Yzerman (Detroit)
1997 John Vanbiesbrouck (Florida)
1998 Peter Forsberg (Colorado)
1999 Eric Lindros (Philadelphia)
2000 Chris Pronger (St. Louis)
2001 Owen Nolan (San Jose)
2002 Mario Lemieux (Pittsburgh)
2003 Jarome Iginla (Calgary)
2004 Dany Heatley (Atlanta) and Joe Sakic (Colorado)
2005 Markus Naslund (Vancouver)
2006 Vincent Lecavalier (Tampa Bay)
2007 Alexander Ovechkin (Washington)
2008 Eric Staal (Carolina)
2009 Dion Phaneuf (Calgary)

links: www.ign.com, www.wikipedia.com, www.gamespot.com

2 comments:

Aj said...

What was the first version to let you do franchise?
I recall having drafts at the end of a season. Nhl97?

BMG said...

In addition to gamers being able to play as the team, they are also able to enter "The Centennial Tournament", in which they will have to go through an eight-team bracket for a chance to play against these all time greats.
NHL 23 coins